FORUMS ARE NOW OPEN! – More categories are being added constantly
Anticheat has been a very serious shortcoming of SF2 – something we will remedy with Combat Warfare.
SF2 relies on ‘fingerprinting’ – it looks for known anti-cheats by their ‘hash’. This doesn’t work on most cheats though, System Cheats randomises their hash every time a user downloads the hack. This is why XIGNCode cannot block current hacks on SF2.
Our anti cheat is not like other games; it is based around heuristic technology so suspicious programs will be detected by their behaviour patterns and prevented from changing game data before the user has a chance to login.
That is, if a user even tries to open a cheat, that is not even known of, it will still fail to work, and the game will not launch.
Our servers will constantly check game activity too. Damage of each bullet is logged to block super bullet, bullet trajectory, aim position and more are checked, from the shooters side, the target, and the bullet. This means even if a cheat would bypass the initial check, the game will instantly kick any user using health hack, aimbot or triggerbots, and more.
We will release further updates very soon, with video demonstrating macros being stopped. However, we do welcome the cheater and programmer community upon release to try bypass this – and bounties will be offered for finding these!.