Anti Cheat – Reinvented

FORUMS ARE NOW OPEN! – More categories are being added constantly

 

Anticheat has been a very serious shortcoming of SF2 – something we will remedy with Combat Warfare.

SF2 relies on ‘fingerprinting’ – it looks for known anti-cheats by their ‘hash’. This doesn’t work on most cheats though, System Cheats randomises their hash every time a user downloads the hack. This is why XIGNCode cannot block current hacks on SF2.

Our anti cheat is not like other games; it is based around heuristic technology so suspicious programs will be detected by their behaviour patterns and prevented from changing game data before the user has a chance to login.

That is, if a user even tries to open a cheat, that is not even known of, it will still fail to work, and the game will not launch.

Our servers will constantly check game activity too. Damage of each bullet is logged to block super bullet, bullet trajectory, aim position and more are checked, from the shooters side, the target, and the bullet. This means even if a cheat would bypass the initial check, the game will instantly kick any user using health hack, aimbot or triggerbots, and more.

We will release further updates very soon, with video demonstrating macros being stopped. However, we do welcome the cheater and programmer community upon release to try bypass this – and bounties will be offered for finding these!.

31 thoughts on “Anti Cheat – Reinvented”

    1. admin

      Hello Again,

      I’m afraid to say there will be a slight delay to the video as we have decided to add the textures in before uploading the video, you can expect the video to be up with-in the week. We are sorry for the inconvenience.

      Many Thanks,
      Admin Team

          1. I dont see any screenshots in this page – upload some news *video has error and ss has been deleted)

          2. admin

            Hello,

            We’ve made some changes on the site, please could you try again and let us know if it’s resolved for you.

            Many Thanks,
            Admin Team

    1. admin

      Hello,

      Thanks for your concern, but “fake” isn’t a valid term to describe the project despite there being a website, an active team, forums and even screenshots of the project. Moreover, regarding the video, we have announced there will be a slight delay as we wish to add in the textures for the Week #4 release. A little patience would be appreciated.

      Many Thanks,
      Admin Team

  1. Alex

    I will write this for the second time… my fail😐

    Btw, gm and ga will work like sf2? They were awfull and they don’t work to improve the gaming experience.
    I will candidate for gm/ga if this game will need.
    I don’t want this new skill rip like the other for toxic comunity or cheaters.
    Peace

    1. admin

      Hello,

      You’re more than welcome to apply for a Game Manager post by writing a full CV to [email protected] – we will review all applications and respond to them thereafter. And, we can assure you we won’t make the same mistakes as Special Force 2.

      Many Thanks,
      Admin Team

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