In the very first week, we have completed the following:
- Walking Sounds for all Materials
- Sprinting Sounds for all Materials
- Jumping Sounds for all Materials
all of these sounds are based on “SF2” but re-made at a higher quality.
The most recent adaptation to the game will be a CSGO inspired competitive system, however to this an additional number is provided to assist the user’s actual rank, for example a User maybe the highest level competitive but respectively be #1 – #100, this will help in the match making process as well as providing a more accurate competitive system.
A list of guns which will be allowed will be announced during the Alpha Stage.
We have decided every year we will host World Cup tournaments which will be played between nations from all around the world, the players will be placed in their residing country rather than by nationality this is to compensate for the latencies and also to prevent players from playing to their ‘preferred nation’ – hence making the competition balanced. The prize money for the tournament will be a minimum of $5,000 + 10% all of our revenue from in-game purchases. More details to be followed during the Beta Stage.
The opening tournament (during the first few months) to go trail our competitive platform. The competition will be held yearly.
Each nation will have a coach (a Game Admin/Game Manager from the respective country), the top 5 players, and the #6th and #7th as substitutes. Should a player decide to not take place in the tournament, the latter will be given a chance.
The sole game mode in the tournament will be blasting of course.